[WOTC] Stukov’s War Gene Mods

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Authors: Stukov81-T.TV, FearTheBunnies

Last revision: 26 Apr at 15:45 UTC (5)

File size: 289.09 KB

On Steam Workshop

Description:
About Stukov81-T.TV

Stukov81 is a streamer who has created a lot of custom goodies for XCOM 2 using the tools other modders have created.

These are those goodies.

Be sure to catch his stream on Twitch! Stukov-81 Twitch Channel[www.twitch.tv]

About This Mod

This mod introduces a significant number of new gene mods as well as gene mods only available by using mod added enemies. Now also includes the Mod Jam exclusive GeneMods ported for all to enjoy! All gene mods are listed in a discussion.

  • Gene Mods Added: 6 Skins, 5 Brains, 3 Eyes, 5 Chests, 3 Legs, 8 Arms, and 11 Miscellaneous.
  • Ported Mod Jam Gene Mods (Courtesy of Kiruka): 2 Skins, 2 Brains, 2 Chests, 1 Leg.

All gene mods introduced in this mod are locked behind a new research. Once that research is completed, all gene mods will be available for use (based upon installed companion mods) in the Gene Modification Chamber! If any companion mods are added AFTER the research is completed, the unlock for the related gene mods will be applied on save load.

NOTE: This will NOT remove any unlocks if a companion mod is added, the game loaded, and then later removed.

Core Required Mods

These are needed to make this work.

Companion Mods

Adds custom gene mods if these mods are present. These are not hard requirements, but to get the most from this mod, they are needed. Without these, there will only be 3 new Gene Mods added, but feel free to mix-and-match as much as you like from this list.
Classes or Perk Packs:

Enemy Mods:

Other:

Compatibility

Should be compatible with pretty much everything.

  • Inert Meld is an integral part of the design philosophy for these gene mods, so if not wanting to play with Psionics Ex Machina, then use Meld for LWOTC. While it is configured natively for LWOTC environments, it WILL work just fine in normal WOTC.

Thanks
  • Stukov81-T.TV for his great creativity!
  • ∑3245 and Iridar for the Gene Mods themselves
  • Iridar for the template master which made the DLC gating possible
  • RustyDios, MrCloista, and the rest of the crew who brought up Psionics Ex Machina
  • Kiruka for the great work with Mod Jam for Long War of the Chosen and the gene mods this mod ports as well as the alternate option for meld!
  • Hotl3looded for [WOTC] Proving Ground Overhaul V2 which helped to guide me in understanding how to add techs mid campaign!
  • Favid, Deadput, Mitzruti, xylthixim, Bstar, NightNinja54, TheNiTrex, Farkyrie, Claus, Mr. Nice, Taurushulk, ObelixDk, MrShadowCX, Ashlynne_Lee, Stenchfury, NotSoLoneWolf, Musashi, nekoworkshop, Kiruka, General Disarray, Alpha115, ReshiKillim, and anyone I forgot for all the great community mods this pulls abilitie from!
Download
Required DLC:

These DLC should be installed in order to use this item.


XCOM 2: War of the Chosen
Revisions:

Old revisions of this mod are available below. Click the link to download.