Better Royal Hippogryph Knights

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Author: Totalwarhammer

Last revision: 18 Jun, 2020 at 13:03 UTC (1)

File size: 240.64 KB

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Description:

MOD DESCRIPTION:

Hippogryph Knights are the ultra heavy, flying, shock and awe cavalry of Bretonnia.
Despite them being Grail Knights they are not immune to fatigue, have no magical attacks and are not considered "Living Saints" unlike the "Royal Pegasus Knights".

This mod fixes this inconsistency and gives them a little more weapon strength as well.

They now have higher weapons strength, magical attacks and possess the attribute "Perfect Vigour".

This mod is savegame compatible.

Constructive criticism is always appreciated.

If you use this mod, please like and favorite.

You can also find this mod in my compilation "Better Units":
http://steamcommunity.com/sharedfiles/filedetails/?id=1207283862

FLAVOR TEXT:

A Hippogryph is a hybrid animal that has the head and winged features of a predatory bird, the forequarters of a mountain lion and the rear end of a horse, complete with tail. Like many similar hybrid species such as the Griffon, the origins of the Hippogryph is one formed from the unholy mutation of Chaos magic upon different species of animals during the earliest point in the world’s history. The Hippogryph species inhabit the upper reaches of the Grey Mountains, occasionally prowling the green lands below for prey such as sheep and cattle, although they have also been known to hunt Humans, Greenskins or just about any creature than cannot quickly hide from its vision. Being a predatory animal, Hippogryphs are savage and highly aggressive in their nature and would attack anyone or anything with very little to no provocation or warning.

Hippogryphs are the favored mount of Bretonnian knights who want a creature with a more vicious nature than the gentle tempered Pegasus. Only the wealthiest and most committed of men can ride one of these beasts to battle, for Hippogryphs are strong-willed and ill-tempered, more than willing to fling their rider from his saddle should he prove lax upon the reins. In order for a Knight to successful tame a Hippogryph, he must be able to raise it from a chick by the Knight himself. He must accept no help in taming the beast, for the Hippogryph will never accept him as a rider should he do. Even a young Hippogryph is capable of defending itself, which makes taking the beast along on adventures more practical. Since acquiring a Hippogryph is such a daunting task, they will often offer great rewards to any of their peasants that manage the feat. Only the richest and greatest knights can afford such a beast, with Grail Knight owners often forming part of the elite "Royal Hippogryph Knights"

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Revisions:

Old revisions of this mod are available below. Click the link to download.