Arkon TERROR – burning worlds
WEAPONS, PORTALS AND SHIPS
This mod provides 3 Vodyani and 3 Riftborn hulls with greatly reduced costs compared to their counterparts.
In addition, all module slots of the medium attacker, medium supporter and carrier hulls are unlocked from the start.
There are also new weapons to choose from, wich make the ships of the player empire terrible opponents.
The Core Cracker MkII of this mod has a base charging time of 2 rounds
In order not to influence the number of selectable traits, the TER’s are not counted when creating your own new faction.
The carrier ships of this mod can use both the Core Cracker MkII module and normal ship weapons.
A faction trait has been added, that allows the player empire to build system portals.
for selecting other traits
(RIFTBORN based ship hulls with greatly reduced costs)
(VODYANI based ship hulls with greatly reduced costs)
(teleportation portals)
type: planet destroyer
cost: 400
base charging time: 2 rounds
type: beam
cost: 20
damage: 118 (DPS)
crew (enemy) killed per hit: 25
short: 100%
medium: 100%
long: 100%
type: kinetic
cost: 20
damage: 112 (DPS)
short: 95%
medium: 80%
long: 60%
The Core Cracker MkII weapon module will not be visible until the technology for the carrier ship has been researched,
or the carrier hull itself has been unlocked by the associated (TER – The extra ship hulls) faction trait.
If you want to fit out the carrier ships with additional weapons, equip the Core Cracker module first.
Keep in mind that the Vaulters affinity and the teleportation portal trait TER – System portal are mutually exclusive.
If you use other mods, load this one last.
Revisions:
Old revisions of this mod are available below. Click the link to download.
