[WOTC] Combined Workshop and Laboratory

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Authors: RustyDios, GBOverload

Last revision: 14 Feb at 14:52 UTC (3)

File size: 4.74 MB

On Steam Workshop

Description:
What Is This?

This is a combination of the Laboratory and the Workshop into one facility.
With a few other little bonuses.

Why?

Well, I’ve always found the Laboratory and Workshop to be mediocre facilities.
Normally pointless to build in any given campaign.
Yes, the bonus breakthrough rate is okay, but meh.
Yes, the bonus gremlins are okay, but still meh.
– and you give up two facility slots for that.
– Facility slots that could be used on better (modded) things!

Features
  • Has the same bonus breakthough rate of the Laboratory when staffed
  • Has the same increased research rate when staffed with scientists
  • Counts towards the Labs built for the Pursuit of Knowledge bonus
  • Pursuit of Knowledge accepted facilities exposed to configs
  • Gives two Gremlins for staffing when staffed with an Engineer
  • Has two facility upgrades for an extra slot of each type
  • Intro Movie showing a full 360degree rotation of the facility when built
  • Actual staff and crew walking about!
  • If used in Covert Infiltration: Living Space will take precedence as the facility to remove staff from the Crew/Barracks Limit
  • The Workshop actually works …

The Workshop Works

Yes you read that correctly. The workshop has a Choose Project menu and builds stuff all on its own aside from the Proving Ground.
BUT! It has a very limited selection of projects.
How does it decide these projects.. well it doesn’t, they are all set up in the configs 🙂
I included a bunch of projects by default but most of them come from other mods.
In fact most of the default options come from mods so you might want to grab these or adjust the configs as you want.

Default configs projects list;

… There are some plans to expand this default list in the future, so keep an eye on your configs.
… There are also some plans to maybe make a "Craft From Components" style projects for common ‘Loot’ items. It’s just not something implemented at release.

Configs?

Wouldn’t really be a mod of mine if I didn’t include some configs now …

All facility costs are in the configs. Set up by default to Legend values.
Main Facility: 42 Days, -5 Power, 333 Supplies, 69 Supplies Upkeep
2nd Staff Slots: -2 Power, 111 Supplies, 42 Supplies Upkeep

If the facility can build items or not. Default Yes, but see notes above.
List of Projects the facility can handle.
If the projects become Workshop Exclusive or not. Yes by default.
Options to trash the old facilities. No by default.

Compatibility

Obviously designed to work with the mods listed above.

Designed to work with Oni’s Facilities+, except for the Lab changes.
This should give a ‘fully functional’ Avenger with 3 ‘spare’ facility slots …

Might have issues with mods that directly change the old facilities. Don’t expect them to work with the new facility.
eg: Laboratory Rebates / Better Laboratory expects the base Laboratory and will not give rebates from the lab slots/work here.

Has an auto-mode integration with Show Tech Unlocks

Should work with mods that change how the LabSci and WorkshopEng staff slots function.
You cannot staff an engineer here and use their gremlin to staff the old workshop staff slot if built adjacent.

Designed to work with mods that expand the facilities available to the Avenger, like:

  • Psionics Ex Machina (when using config option to keep both PsiLabs??)
  • Interrogations
  • Dedicated Gene Mods mod facility .. um .. in progress …
  • Airfleet Command Terminal ..um .. in progress maybe?
Known Issues
  1. If you use ESC to cancel out of the intro cutscene early, you will have the ‘other half’ of the facility ghostly visible until the ‘intro timer’ finishes. This should hide itself when you have full control back. We’re investigating a fix
Credits and Thanks

Many Thanks to GameBreaker for the umap, intro movie and crew animations
Huge Thanks to consultations with Iridar, Xymanek and MrCloista

As always, much appreciation to the XCOM2 Modders and MEME discords for support!

~ Enjoy !! and please buy me a Cuppa Tea[www.buymeacoffee.com]

Download
Required DLC:

These DLC should be installed in order to use this item.


XCOM 2: War of the Chosen
Revisions:

Old revisions of this mod are available below. Click the link to download.