Chemical Warfare Redux
This mod aims to add chemical warfare to Arma 3 by simulating gas/chemical weaponry. Currently, the following gasses are present: Sarin, VX, and Tear gas. The first two are lethal while the latter is meant to disorient units.
Currently, gas shells can be fired from mortars, artillery, and MLRS with plans to add IEDs and bombs.
Gas exposure is calculated based on distance and wind direction, downwind units are subjected to higher doses of particles. I plan on adding humidity later.
ACE compatible, use Adenosine to cure exposure to gas.
Units subjected to lethal gas will slowly get injured until death and will have their skill reduced. CBRN gear gives you protection from these effects. Exposed and unprotected AI will react to gas (if set to) by running away to safer zones.
Currently, Contact suits are used tough you can easily add in your uniforms any time during the mission. Gas types can be customized in many of their aspects. See the guide for missions maker below.
Zeus users can control some aspects during the game such as: creating areas, managing AI behavior and giving them gear.
The mod has no dependencies.
Finally, remember that when using chemical weapons you have to be well protected, both physically and legally!
https://github.com/Dankan37/ChemicalWarfare/wiki
Assaultboy: For allowing me to use some pieces of his mod.
Updates:
It’s now possible to customize which medicine use for antidotes to do that modify this array (like in the init):
CBRN_medicines = [["Adenosine", 50]]; (default)
to add a new medicine append it to this array, the first value is the classname of the medicine the second value is the healing power.
Revisions:
Old revisions of this mod are available below. Click the link to download.