Hitman for LwotC

If you liked this item, please rate it up on Steam Workshop page.

Author: worldsoul15

Last revision: 13 Dec, 2024 at 13:59 UTC (6)

File size: 28.52 KB

On Steam Workshop

Description:

The Hitman is a class based on and balanced around the Mod Jam environment. it is usable with base LWotC, but it is not recommended. Any attempt to use this class in vanilla wotc will meet potentially game-breaking bugs, and I will laugh at you if you complain.

Feedback is welcome and appreciated. Please let me know if you encounter any problems and I will do my best to resolve them.

Description:

The Hitman is a stealthy class, carrying only weapons that are easy to conceal, a pistol and a knife, in the event that they need to disappear. Easily able to loose pursuit, the Hitman slips seamlessly into the bustle of street life, just one face in the crowd.

Current perk tree is as follows:

Squaddie:
  • Phantom(This unit is not revealed when the squad is revealed)
  • Knife Fighter(stab an adjacent enemy with your combat knife)
  • Run and Slice(stab an enemy in movement range with your combat knife. Costs 1 AP and does not end the turn. 4-turn cooldown)
  • Shadowborn(enemies have a 33% smaller detection range. +15 aim and crit chance while concealed)
Lance Corporal:
  • Tracking(detect nearby enemies, even without line of sight)
  • Magnum(+10 aim and +1 damage with your pistol)
  • Infighter(+20 dodge against enemies within four tiles)
Corporal:
  • Reconnoiter(throw battlescanners as a free action. Gain a free battlescanner on a four turn cooldown)
  • Disabling Shot(shoot a target for half damage. If the target is hit, stun for two actions. If the target is crit, deal unmodified damage and stun the target for four actions instead.)
  • Gunpoint(stun a target and use them as cover)
Sergeant:
  • Sensor Overlays(all squad members get +10 critical chance against enemies you see)
  • Overkill(+2 damage against enemies at or below half health
  • Shadowstep(this soldier does not trigger reaction fire)
Staff Sergeant:
  • Shadowmelt(knife attack that puts you into concealment if it kills. Resets Run and Slice. 3 turn cooldown.)
  • Assassin(kills with your Pistol against Flanked or Exposed targets grant Concealment)
  • Disarming Strike(stab an adjacent target with your knife, disabling the targets weapon and forcing them to reload. 2-turn cooldown. Resets Run and Slice)
Tech Sergeant:
  • Conceal(activate to enter concealment immediately)
  • Hunter’s Instinct(gain +2 damage on ranged flanking attacks)
  • Whirlwind(the first melee attack you land each turn grants a move-only action)
Gunnery Sergeant:
  • Surprise(deal +2 damage while concealed and +1 damage while flanking your target)
  • Shoot Out(shoot at up to six random enemies, possibly hitting the same target twice)
  • Anatomy(gain +15 crit chance and +2 armor pierce on all attacks)
Master Sergeant:
  • Lightfoot(gain +3 mobility. enemies have a 20% smaller detection radius)
  • Fan Fire(fire three shots with your pistol at a target. 4-turn cooldown)
  • Gore(Upon killing an enemy, nearby enemies have a chance to panic depending on this soldier’s level, the total damage the attack dealt, and the maximum HP of the enemy killed)
Known Issues:

one perk in the T1 Xcom deck and one perk in the T3 Xcom deck are currently bugged. I have identified the perks themselves(Suppression in T1 and Predator in T3), but cannot seem to fix them. If you roll these perks in your Xcom row, they will not show up. Respeccing your soldier should reroll the Xcom row and fix the problem.

Future Plans:

None Currently

Xcom Deck:

a link to the Hitman’s Xcom deck is here:https://docs.google.com/document/d/1afiHchDfGzH7toqlaLSCGPEV6s2Su9HPvArUiQemh9M/edit?usp=sharing

Credits:

A massive thank you to Kiruka for creating Mod Jam, and to RustyDios for creating the preview image for the Hitman!