Loupi’s Regiments of Renown I
This is my first Regiments of Renown pack for WH3. It contains 3 ROR for Kislev, Cathay, Ogres, Tzeentch, Khorne, Slaanesh and Nurgle. I decided to do a mix of different unit types, and made some of the units perform a wildly different role to their base version, to help fill roster gaps. I think that’s more interesting than the standard "rank 9 stats + ability+recolor" (as long as you don’t go overboard). A general aim is to supplement a roster and give it something it lacks tactically, e.g. giving nurgle and cathay some melee damage dealers, slaanesh getting a range unit, most of the unit are quite mobile but there are some infantry units sprinkled in. Some of the abilities are probably very OP, but they are very fun and dramatic.
UPDATED FOR IMMORTAL EMPIRES
As its a ROR mod, you will need to start a new campaign. Here is link to the SFO submod https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=2821726351
Units Cards by Khamar <3

Khorne
1. Bloodbeasts- Minotaurs (Dual Weapons) with discourage and better mass and ability to punch through formations
2. Infernal Horrors- Chaos spawn but on fire
3. Bloodhunters- Bloodcrushers but faster and with Antilarge and terror
Slaanesh
1. Elf harvester – Soulgrinder with a missile attack, contact rampage effect
2. Hunters of Slaanesh – Heart seeker with Antilarge and perfect vigour
3. Stalker of the Vale – Fiends with stalk, terror, vanguard and rampage
Nurgle
1. Skinriders – Marauder "berserkers/champions" but very nurgly. They are inspired by the MALUS DARKBLADE novels. Extremely resilient unit that can also deal damage. When the blood pack inevitably arrives they will be able to continue fighting after dismemberment or decapitation
2. Knights Entropic- Forsaken of nurgle, but mounted on steeds and with antilarge. A cross between Chaos knight with lances and forsaken
3. Festerwings – Plaguedrones with improved missile attacks, and a passive that lets them regenerate ammo in melee.
Tzeentch
1. Order of the Eye of Amon ‘Chakai- Dismounted Chaos knights, unbreakable melee anchor with the ability to transform into forsaken when they get low on HP
2. Knights of the Eagle – Doomknights, 3 bound spells and armour piercing
3. Blazing Skyreavers – Burning chariots with 4 models, extremely high damage output but very squishy
Kislev
1. Ursuns Claws, Very sexy looking shirtless bear riders with antiinfantry and discourage effect
2. Wolves of Goromadny, streltsi with long range suppressing shot, stalk snipe, vanguard and antilarge in melee
3. Winged Legion of Tor; Gryphon legion with perfect vigour and the flying wedge formation ability
Cathay
1. Fierce Dragons – Ironhail gunners using the dreaded Firelance weapon (a kind of hybrid betweena shotgun and flamethrower). they also wear heavy armour
2. Skyhost – Longma riders with antilarge and both the yin and yang harmonies to support their armies. Also have 2 passive abilities (missile mirror and damage reflection)
3. Jade vanguard – Lancer with armour piercing, frenzy and vanguard
Ogres
1. Nasty Groin biters – Gnoblar trappers, but they ride chariots pulled by sabretusks
2. Bhograts Belly Buster – Ironblaster that shoots incendiary rounds, with a nasty burning contact effect and a much bigger BOOM. shots are inaccurate so very good for dealing with hordes of heavy infantry, e.g halberds
3. Firemouths – Heavily amroured Ironguts with the firebreath ability
23/6/22- Nurgle ROR should be in the right ROR recruitment pool, thanks to Stratovarius for spotting the problem
25/8/22- Updated for Immortal Empires, with some new sexy unit cards by Khamar
6/9/22- updated for 2.1 patch
04/05/24 – Updated for 5.0
23/8/24- Updated for 5.2
Cathayan Fireworks
https://steamcommunity.com/sharedfiles/filedetails/?id=2793006086
Revisions:
Old revisions of this mod are available below. Click the link to download.