Catvrix: Effects, Blood and Gore

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Author: Enkeli

Last revision: 14 Aug, 2022 at 11:58 UTC (9)

File size: 279.06 MB

On Steam Workshop

Description:

Please, I kindly ask you to read the description before commenting.


[drive.google.com]

What is this mod?

This mod is the continuation of the list of mods that I will launch this summer that improves the quality, quantity and visibility of all the effects of the game (except those of the campaign map since those are included in the Lvgvs mod) in addition to adding several new effects that were not included in the original game or were not activated in the final version of the game.

This mod contains a total of 181 effects of which 71 are brand new. And the rest is an improvement of the previous ones.

An OPTIONAL mod has been added, (In the questions and answers section I explain why it has to be optional) that will allow you to add these new mods and improve the exposure of the original mods.

In the mod without the optional file you will be able to have a visual improvement of the original effects, and a rescaling of each and every one of them, in addition to improving the lighting of the effects that they generated.

Within the OPTIONAL file, you will be able to burn the ground with a large number of projectiles (Except arrows since your PC will be burned) you will be able to burn certain trees, (With my Epona mod installed). Your units will generate different types of dust depending on the terrain they are fighting on, the blood will be permanent, the terrain can be deformed by projectiles and the deformation will be permanent during battle, the remains of the destruction of buildings and walls will no longer disappear (Don’t worry, I modified the position of where the remains of the wall fall to prevent them from blocking the path) the drawing distance of several effects was increased, ashes and embers were added to each fire effect. Certain types of grass can be burned (Only with my Epona mod installed) The quality of rain, snow and fog effects has been improved, effects that were not in the final version of the game have been activated, such as leaves falling from trees, insects, flies on the corpses and rainbows.

Also with the optional file and Epona mod installed together the game’s smoke can be affected by lighting so you can see how it can increase or change its density depending on where you look at it, as well as generating rainbows or changing color. Also added a brand new effect that changes the atmosphere around a battle as long as it is at its climax. For example if there is fire in a battle the environment around it with the camera close will be red.

Buildings will generate more fire and the fire can spread from one building to another, the ground can be destroyed and the crater will remain there, soldiers will vomit, spit and also cry, corpse parts will no longer disappear and all the game animations to make it much more viseral.

The artist who designed the art for this mod is called Alex Borisson, please search for his art.

What changes does this modification have?

  • New designs for the original effects much more realistic and with better quality.
  • New blood and hit designs.
  • 11 new animations taken from all other total war and 38 animations that were not used in the final version.
  • (File Optional) Permanent blood
  • (File Optional) Permanent ground deformation.
  • (File Optional) Land that can be burned.
  • (File Optional and Epona Mod) Certain trees and grasses that may be burned.
  • (File Optional) Permanent destruction
  • (File Optional) More than 70 new effects.
  • (File Optional) Scars and new sound effects that were never used.
  • (File Optional) Vomiting, urine, saliva and feces
  • (File Optional) Smoke with density and adaptation to light
  • (File Optional) Insects, leaves, rainbows and many effects that were not used in the final version.
  • (File Optional) Smoke effects when walking and fighting
  • (File Optional) A new effect that changes the atmosphere of the battle by zooming in on the camera.

    Questions and answers

    Is it compatible with other mods?

    • IT’S NOT COMPATIBLE WITH DEI, I DON’T WANT TO MAKE IT COMPATIBLE WITH DEI, I WON’T MAKE IT COMPATIBLE WITH DEI.

    Does it affect the performance of my game?

    • The new effects were tested many times and optimized to be executed with the RAM and not with the video card, so I recommend having a minimum of 8GB of Ram so that it can be played, and if you have a higher RAM you will not have any problem .

    Is it compatible with other languages?

    • In its entirety, the mod does not modify any text, so you can play it in the language you want.

    Does this work, modify any statistics or gameplay?

    • The gameplay does not change except with a single specific animation, this will be activated only and only when a formation is broken, and this animation is that the troops that break the formation will try to move the troops away from their allies. This does not add more realism but rather more dynamism to the battle, since from breaking the Roman formations the battle will become a pitched battle, as it should be and neither the original game nor any other mod could achieve. Besides that thanks to this the units have weight and you can be pushed by heavier units.

    Why do some things only come in an optional file?

    • For some reason that makes me hate the engine of Rome 2 unlike the beautiful engine of Shogun 2, is that many script files, such as effect VFX when modified, stop working if they are added to a normal Workshop mod, so it has to be included in a "Video" type mod that is not read by the Launcher but unfortunately cannot be uploaded to the Workshop. If it were up to me I would include all these things in this single mod, but the Rome 2 Engine was just made without love.

    Can I use your mods in my mod?

    • Of course, it doesn’t bother me at all. I grew up under the idea of ​​learning to share, you can use any file you want without problems, without losing my permission or giving me credit, this is a work for the community, not to become famous. To share is to live.

    What does the name of the mod mean?

    I am a Celtic pagan, so this series of 11 mods that will be released throughout the summer of 2022 are a tribute to all my gods. I respect the religious belief you have and I hope you can respect mine.

    The names correspond to one of my fathers or mothers in their correct way of writing and given their pronunciation in Spanish, English and French. So if you are interested in knowing more, he left you linked a song referring to my god and you can search in Google.

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