Hijong Park’s UH-60Q BlackHawk
It doesn’t have mounted weapons, but you got a new toy to play with.
Features
1. Torque effect : when collective is increased, the helicopter will turn to right because of the torque created by the main rotor. the torque decreases as the helicopter gains forward speed.
2. Translating tendency : If you push rudder to left to deal with Torque effect, the tail rotor will start to create its own lift and make the helicopter drife to right.
3. Translational Lift : the helicopter gains extra lift and speed as move. because of this, you don’t need to pitch down to extreme to fly forward like vanilla helicopters or other mods.
4. retreating blade stall : If you fly too fast, the helicopter will shake aggressively and you’ll lose control. Do not fly faster than the red line in the speed meter.
5. Vortex ring state : if you go down too quickly while there isn’t much forward speed, the helicopter will suddenly lose all lift and go down very quickly. The most dangerout state for helicopters.
6. Over torque & Engine overheat : if you increase the torque higher than the red line in torque meter, the engine temperature will start to increase. if it hits the limit, the engine will cause permanent engine failure. Keep watching the engine temperature and don’t go full collective all the time.
Flight stick and rudder controller are essential to fly this thing properly. If you don’t have them, fly in Arcade flight mode which deactivates pitching up caused by translational lift, torque, and engine overheat.
Forget the laughable adjustment the game claims autohover. This helicopter offers proper auto hover mode that holds the helicopter in position.
In order to engage autohover mode, the helicopter’s speed must be slower than 8. Use VSD Hover mode to slowdown helicopter easier. If you press autohover key in that moment the autohover will be engaged.
in autohover mode, the helicopter will automically control cyclic and you only need to control thottle and pedals.
The reallife blackhawk don’t have autohover mode, so using this hover mode is considered as your copilot doing the hovering for you. you can not use autohover when there’s no copilot.
FLIR pod is available to seek around the field. you can control it yourself or let the copilot control it.
when the pod detected a target in manual mode, it will keep tracking that target until you set it to forward fix or move the pod.
the copilot MFD shows HSD(Horizontal situation display) that displays headings of current waypoint.
The pilot MFD can show VSD(Vertical situation display), VSD Hover mode and FLIR view.
Press keypad1 to display VSD and its hover mode(press twice).
Press keypad2 to display FLIR view.
and Press keypad6 to switch camera mode to OFF, DTV, and FLIR.
my helicopter offers various squad commands to make your life easier.
H : order your squad to get into helicopter
J : order your squad to get out of helicopter
U : only the passengers to get out of helicopter
T : automically gather nearby allies as crew members and take them when there are available seats.
Y : Extract passengers and make them act as their own. if you set the waypoint, they will attack that specific waypoint. if you don’t set it, they will find the nearest capture point and attack it.
Crew door closes and opens as you land and take off.
Blackhawk has a HMD called Optical display assembly. This HMD can only be operated together with night vision goggle, so you need to turn on NVG in night to use it.
when night vision goggle is on, press / to activate it.
two countermeasure systems are available, AN/ALQ-144 IR jammer and flare dispenser.
you can activate IR jammer with ; key, and shoot flares with countermeasure key.
when IR jammer activated, it will create a heat to distract incoming missiles but it won’t be always successful, and turning on IR jammer makes enemies, especially planes to spot you much easier due to extra heats created by the jammer. It’s not a good tactic to turn on this device all the time.
Flare dispenser has 30 flares and you must land at helipad or waypoint to refill it.
by pressing L, you can switch dispensing mode to single or sequence(fires 5 flares with single press).
when dispensing flares you need to care about 3 things :
– Flares are not effective when the missile is too far or too close. you need to use it in correct range.
– hovering or flying slowly decreases the effectiveness of flares. you need to fly as fast as possible while dispensing.
– even in most optimized conditions flares may not always success to distract missiles. flying low and covering yourself is the best countermeasure.
If you are not good at managing countermeasures, let your copilot to manage them instead by pressing keypad 4.
Displays the detected threats around the helicopter.
Turrets = ▲
Helicopter = ―
Airplane = Λ
Missiles = numbers
Other vehicles (specified as UNKNOWN) = U
Square = tracking the player
When the vehicle is spawned inside hangers(by replacing planes), the helicopter will automically move forward to make it useable.
You can use a cargo hook with fire key. attatch the hook at vehicles to sling load them !
max allowed weight (mass) is 999. you can’t carry vehicles heavier than 999, also fixed turrets.
weight limit is removed in arcade mode so you can carry any vehicles including tanks.
you can order your passengers to rappel from the chopper by pressing Jump.
You must stay hovering while rappeling or rappeling will be cancelled.
the rappelled passengers will attack your selected waypoint or the nearest capturepoint.
Revisions:
Old revisions of this mod are available below. Click the link to download.